Designing Augmented Reality for Headsets vs Mobile

Co-authors: Hannah Nye, Victoria Claypoole

Illustration showing a person using both a headset and a tablet for AR.
Illustration showing a person using both a headset and a tablet for AR.

If you’re lucky enough to work in an industry that’s beginning to grasp the importance and possibilities of Augmented Reality (AR), then you already know that designing for it is a similarly challenging and rewarding experience. However, not all AR is created equal; there are vast differences between optical see through (headsets) and camera see through (mobile/tablet) form factors. Headsets provide a richer and more immersive experience than mobile devices, but until they become more obtainable for the average consumer, mobile AR will be the primary way most…


Journey Mapping can be done successfully while working remotely with just a few tweaks to the process.

Co-author: Victoria Claypoole

Graphic of a man and his computer, transmitting his ideas.
Graphic of a man and his computer, transmitting his ideas.

We made it! Well, sort of. We’re not out of the woods by any means, but we all “made it” in terms of adjusting to new ways of living and working due to the current global pandemic. Part of the adjustment has been taking old UX tools and breathing new life into them so they can be done remotely. As it turns out, there are tons of online tools available to conduct UX tasks — after all, plenty of companies worked in a completely remote environment way before COVID-19. However, as our team transitioned to fully remote…

Cat Hodges

UX/UI….PI??? 🕵️‍♀️ https://cathodg.es/

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